Harada said in 2013, 2014 and in 2015 things were progressing, but rather slowly. This lead many to question whether it was still in development. Tekken x Street Fighter was first announced during San Diego Comic-Con 2010 alongside Street Fighter x Tekke, and while a few bits and bobs were provided here and there, not too much was revealed regarding the game.
WHO IS THE GAMEDIRECTOR OF TEKKEN 7 PC
Harada said because of this, "a good window" for Tekken x Street Fighter had become "difficult recently," so it was put "on hold for the moment." Tekken 7 PC listed on Amazon along with Xbox One and PS4, but they removed it as soon as it acquired public attention. "Currently the situation with fighting games is you have Street Fighter 5 and a large crowd out there waiting on Tekken 7.We don't want to split these communities." "We try to keep the core community in mind as well as the wider audience that wants to play these games," said Harada. Speaking with Gamespot, Tekken game director Katsuhiro Harada said the team didn't want to divide the communities of Street Fighter or Tekken 7. Tekken 7 has already sold really well on all other platforms, combining for 5 million in. Then again, he’s worked on the Pokken Tournament game which is also on the Switch. Tekken x Street Fighter development "on hold" Tekken 7 Game Director Katsuhiro Harada has been asked the proverbial Switch port when question before dropping the non-answer in depending on fan demand. If you want to check out other guest characters that took people by storm, you can check our Top 5 right here.Bandai Namco has out development of Tekken x Street Fighter on hold to avoid "splitting the communities." However, the process of including guest characters in fighting games seems to be a very complex process. There is a lot more to this interview, so I’d suggest reading the entire thing on Gamespot. Because Akuma has stood out for being the only character capable of jumping at opponents, giving him an advantage over other Tekken 7 characters that don’t have this capability. Tekken 7 is set to launch on PS4, Xbox One and PC early next year, but we still dont have a set release date for the latest entry in the classic Japanese fighting series. The producer soon brings up the fact that Akuma from Street Fighter was an example of the complicated balance process. However, that is not enough, since the team also has to consider balancing and even how powerful the moves themselves can be against different matchups. The fighting moves themselves have to mesh well with the flow that comes from the Tekken series. However, the Tekken 7 team also has to implement additional moves that flow with the character. We know of the character’s signature attacks they show in their respective games, like Geese’s Raging Storm. This is a staple in the franchise as a whole, considering there are a lot of moves and combos to take into consideration. When taking new characters and putting them into Tekken, they also have to implement a lot of techniques, a hundred or so on average per character. There is also a common struggle to face when it comes to giving movesets to the characters. Starting off with Geese Howard from the Fatal Fury game series, the people at SNK didn’t provide any assets for the character and the team had to create the character from scratch. In a recent interview with Gamespot, Tekken producer and director Katsuhiro Harada talked about the hardships behind bringing guest characters. But it seems like not everything was sunshine and rainbows, and according to the game’s producer the process of bringing guest characters was hard. The development team at Namco-Bandai Entertainment must be very excited to do this. If there’s something that a lot of people have talked about is the fact that Tekken 7 brings a lot of guest characters to the roster as of late.